This model is the product of an art test given to me by a previous job. The goal of the test was to take the artwork provided and create a low-poly (sub 8000 polys) model that was ready for use in unity. I am a hard surface modeler by trade, and most of my work is hard surface, as shown by my portfolio. However, this test was the breakthrough for me and I have defeated my fear of organic modeling thanks to this modeling. While I still prefer hard-surface modeling, I am much more confident in my abilities as a character artist as well.